var snake = {
color: "#00A",
borderColor: "#CCC",
width: 10,
height: 10,
directions:{
right : 'right',
left : 'left',
up : 'top',
down : 'down'
},
direction: "right",
arrayCobra: [{
x : 2,
y : 1
},{
x : 1,
y : 1
},{
x : 0,
y : 1
}],
draw: function(game) {
var ctx = game.ctx;
for(var i=0; i < this.arrayCobra.length; i++){
var cord = this.arrayCobra[i];
ctx.fillStyle = this.color;
ctx.fillRect(cord.x*this.width, cord.y*this.height, this.width, this.height);
ctx.strokeStyle = this.borderColor;
ctx.strokeRect(cord.x*this.width, cord.y*this.height, this.width, this.height);
}
},
update : function(game){
var novoX = this.arrayCobra[0].x;
var novoY = this.arrayCobra[0].y;
switch (this.direction){
case this.directions.right:
novoX++;
break;
case this.directions.left:
novoX--;
break;
case this.directions.up:
novoY--;
break;
case this.directions.down:
novoY++;
break;
}
if(novoX === food.cords.x && novoY === food.cords.y){
var cobraPeca = {x:novoX, y:novoY};
score.addPoints(10);
food.restart();
} else {
var cobraPeca = this.arrayCobra.pop();
cobraPeca.x = novoX;
cobraPeca.y = novoY;
}
//Collision
if(
novoX <= -1 ||
novoX === game.canvasWidth/this.width ||
novoY <= -1 ||
novoY === game.canvasHeight/this.height ||
this.selfCollisionChk(novoX,novoY)
){
game.restart();
} else {
this.arrayCobra.unshift(cobraPeca);
}
if(game.isKeyDown(game.KEY.RIGHT)){
if(this.direction !== this.directions.left)
this.direction = this.directions.right;
}
if(game.isKeyDown(game.KEY.LEFT)){
if(this.direction !== this.directions.right)
this.direction = this.directions.left;
}
if(game.isKeyDown(game.KEY.UP)){
if(this.direction !== this.directions.down)
this.direction = this.directions.up;
}
if(game.isKeyDown(game.KEY.DOWN)){
if(this.direction !== this.directions.up)
this.direction = this.directions.down;
}
},
selfCollisionChk: function(x,y){
for(var i = 0; i < this.arrayCobra.length; i++)
{
if(this.arrayCobra[i].x === x && this.arrayCobra[i].y === y)
return true;
}
return false;
},
restart : function(){
this.direction = "right";
this.arrayCobra = [{
x : 2,
y : 1
},{
x : 1,
y : 1
},{
x : 0,
y : 1
}];
}
};
game.addActor(snake);
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