This object can render and update game objects in a canvas element.
It can add or remove one or more objects to a game scene.
The objects may be rendered in a 2D canvas sorted by the object depth so top objects appear in front of the others.
The object can also call the game objects to update their own status at a defined rate of frames per second, so they can update their positions and shapes according to the behavior defined internally by each game object.
The object removes all game objects from the game scene before updating the game objects and adds the game objects back after the update.
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Applications that use this class |
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| Link |
Description |
| Official site |
Tutorials of how lightCyan works (in spanish) |
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Files |
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| File |
Role |
Description |
js (2 files, 2 directories) |
index.html |
Doc. |
Usage example. |
| File |
Role |
Description |
fps.js |
Example |
fps module |